From battle- suited space marines to giant walking tanks, GURPS. Mecha covers the entire mecha genre! In this book you’ll find: • An easy-to-follow, step-by-step. on and All those both for and against the sourcebook expressing their opinions on everything form the artwork to the. Ever eager to find new ways to roleplay anime style, I decided to grab a copy of the long-awaited GURPS Mecha, which would at long last bring giant robots into .

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If all the players have mechs anyway, I’d consider not charging points or money for the privilege at all, or have the mechs provided by a Patron. Don’t hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

I would really like to see a game made by Obryn, Kurald Galain, gurs Knaight from these forums. Scott The New World, Part 9: One problem that I can see with this is that the GM might have to come up with a lot of scenarios to get the players outside of their mechs. Find More Posts by Verjigorm.


PM me your email and I can see about sending you the wiki. Gurls, when you say mech I think of something larger than human-sized. As for typical mech adventures, just a read a Battletech novel or two.

Asuka is far more masculine than he is. They wont really be able to use the mechs will they?

The plots are fairly easy to adapt to a RPG. Originally Posted by lachimba One problem that I can see with this is that the GM might have to come up with a lot of scenarios to get the players gurs of their mechs.

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The difference isn’t that much that I can easily use most of my 3rd edition books. My thoughts were to give the mechs some sort of AI and maybe modular abilites.

Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! Sample mecha and battlesuits. Mceha mostly ecco what others have said. Originally Posted by Akagi. Mark Skarr Forum Pervert If you have to ask.

GURPS Mecha 3rd vs 4th Edition

Page 1 of 2. The New World, Part 9: The time now is The time now is My idea is to keep them small SM 3 or 4, but give them similar stats to a modern tank, only ridiculously more maneuverable and armed with super weapons so they can butcher tech level 8 technology.

I’ve played Gurps for 20 years and I find 4th edition superior. Find More Posts by Maz. An easy-to-follow step-by-step guide to building mecha. It’s all about the internal struggle of the pilots and their ability to learn from their mistakes.

Character creation rules for mecha-genre characters and cinematic aliens. If there is a murder where they work, or a kidnapping, or espionage or even terrorist who have infiltrated a building. Why not make the mechs the same, or almost the same. In the pages of Mecha mecua find:. Surf our site for the files you want. Are the battle suit rules in a setting like Transhuman Space useful to know mrcha relation to this setting? Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well mexha many of our other game lines.


Originally Posted by Mephit. Especially in combat with dropping passive defense and adding combat option that makes the game better. Privacy Policy Contact Us. Gurps Mecha for 3E is nice, but it contains quite a lot of rules material aside from setting and campaign advice, so it wouldn’t be too useful, imo.

Thread Tools Show Printable Version. Originally Posted by lachimba Are the battle suit rules guprs a setting grups Transhuman Space useful to know in relation to this setting? Results 1 to 4 of 4. GURPS 4e seems to have a bigger following, but it’s a marginal advantage.

Legacya game of masters and apprentices for two players and a GM. How should a mech adventure differ from a typical advenutre in an Ultratech setting where one or more of the characters own Battle suits? Find More Posts by lachimba. Written by David Gueps. It be nothing more than their equipment or uniform. GURPS Robots — Detailed rules for designing, building, and playing robots — from the tiniest nanobots to the mightiest megabots.

Strong, but with no cheese in it. Advanced rules with a plethora of options like transforming and combining machines that can turn into cycles or fighter planes, overload boosters, psionic mecha, energy battlesuits, giant swords and shields, even steampunk mecha!

That would nicely model the highly cinematic nature of mecha combat, and keep human interaction believable. They’re combat vehicles and you give them a stat line just like any other vehicle.

Don’t worry, I like my characters the way I like my coffee: